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Unlimited Money
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Do you like going to theme parks? If you were asked to plan a theme park in the RollerCoaster Tycoon Touch game, what would you do? Of course, you would first build roads, then plan all the related industries such as food, drink, and toilet on the roadside. After that, of course, you can play! Let's see how good your planning and design skills are!
Game Highlights
1. Original Roller Coaster Simulation Game: Experience all the fun of the original games of RollerCoaster Tycoon and RollerCoaster Tycoon 2, this new app combines the best elements of these two classic games;
2. Roller Coaster Construction: Create incredible roller coasters - quickly build pre-made designs, or use intuitive piece-by-piece construction tools to design and theme your own unique rides;
3. Park Designer: Keep your guests happy by building mild or wild rides, food and drink stands, water rides, and even vehicles to take them around the park; customize your park by building scenery, fine-tuning landscaping and sidewalk routing;
4. Park Management: Manage the marketing and finances of your park to make a profit while attracting more guests; organize your staff to keep the park running well and in top shape;
5. Exciting Environments: Build the ultimate theme park in a variety of challenging environments, from the tranquility of the forest frontier to the bustling business of Super World Park;
6. Park Scenes: Create and customize your guests through RollerCoaster Tycoon and RollerCoaster Tycoon. Tycoon2》95 classic park scenes;
7. Authentic gameplay: classic style characteristic isometric graphics and original amusement park music and sound effects;
Game features
1. Overlooking the 3D park, full of joy
As a classic, the picture quality is only average in comparison. We still use the overhead visual effect to experience this game. In the 3D design, each facility in the amusement park is perfectly matched in terms of shape and color. The colorful fusion and the supporting facilities of flowers and greenery set off the strong atmosphere of the amusement park.
2. Happy amusement park, mainly roller coasters
The game is not much different from the previous game in terms of operation and gameplay. Even so, there will still be a thoughtful tutorial for novices at the beginning. We only need to click on the screen according to the instructions and build some infrastructure of the amusement park on the empty land. But don’t forget the core building of this game-roller coaster, which is the king.
3. Continuously build to attract customers
Since it is a simulation business game, attracting customers is also the key. We attract customers by continuously building various interesting amusement facilities, restaurants, gift shops, lounges and other facilities, so as to earn coins and build more amusement facilities. Watching the originally empty venue being filled up bit by bit, the sense of accomplishment arises spontaneously.
4. Compared with the previous game, abandon the negative
Compared with the previous game, the customers in this game are more obedient and honest. For example, the customers in the previous game will deliberately make trouble or create some emergencies waiting for you to deal with, and this game has abandoned all these negative contents and simplified the system gameplay, but Xigua feels that this change makes it lack some fun.
How to play for beginners
[Number of tourists]
The number of tourists is divided into the number of tourist loads and the actual number of tourists
The number of tourist loads is the maximum number of tourists that the amusement park can receive to generate the maximum revenue. The number is the sum of the number of tourist loads of all facilities in the amusement park. The total number can be checked at the gate.
The actual number of tourists is the number of people actually in the amusement park. The number of people is affected by the prices of various facilities, among which the ticket price has the greatest impact. The higher the price, the lower the actual number of tourists, and the lower the price, the more actual tourists. The actual number of tourists is greater than the total number of tourist loads, and the extra number of people will not generate income. Therefore, adjusting the price to make the actual number of tourists close to the tourist load will maximize the income.
[Building Selection]
Due to the game mechanism, the income of facilities is related to the type, floor area, level, and card rarity, and has nothing to do with the purchase price. Therefore, store facilities are all 2*2 in size. For ordinary cards of the same level, the income of a 30,000 T-shirt store and an 180,000 equipment store is the same, and the income of a 3,000 hamburger shop and a 300,000 coconut milk shop is the same. Don't think that expensive buildings make more money. That is to say, buying cheap facilities at the same rarity is more cost-effective (of course, for players who pursue appearance, of course, choose good-looking buildings).
The premise of this income comparison is that the floor area is the same. If the floor area is different, there will be a difference between 2*2 and 3*3. The type of facilities must also be the same. There will be income differences between restaurants and stores of the same size.
[Price Adjustment]
Prices in the same range will not reduce satisfaction, so the price setting is the best at the highest level in that range. For example, 10-15 is affordable, so prices 10 and 15 have no effect on the overall situation. Therefore, without changing the overall satisfaction and number of people, the price of 15 has the greatest benefit, but 10 and 9, 15 and 16 have a huge difference in overall satisfaction and number of people.
[Daily Tasks Quick Completion Tips]
Tasks are the main source of income and experience improvement channels in the early stage, so players who are more liver can continue to do tasks to improve game proficiency and level. Tasks are mainly divided into satisfaction, decoration rate, spending money, expanding land, purchasing facilities and decorations, collecting gold coins, increasing value, turning the wheel, drawing cards, upgrading, and increasing the number of tourists.
Tasks that do not require any skills are not explained, such as taking pictures, changing colors, drawing cards, spending money, expansion, and purchase. No related tasks will appear when the satisfaction and decoration rates reach above 90. (Don't forget the double rewards for weekend missions!)
[Suggestions on early card drawing and gold purchase]
In the early stage, many non-krypton players are considering whether to use coupons to buy gold or draw cards. Based on my personal understanding of the game, buying gold has the greatest improvement in the early stage. Both card drawing and gold purchase are related to the level. In the early stage, due to the small amount of gold coins, construction is easily stuck, or the task is stuck by collecting gold coins. Just buy gold to complete the task and continue to develop. Although the amount of gold purchased in the early stage is small, it is indeed the biggest improvement. You can build more things. Later, the amount of gold purchased is indeed large, but you can't build anything.