MOD Info
With the classic white color scheme, you explore and solve puzzles in the forest, and be careful of various dangers. LIMBO requires money to play on the Google Play Store, but it is completely free here. It is famous for its unique black and white art style and gloomy atmosphere. Players control a little boy to search for his missing sister in a mysterious and dangerous world. In the process, he needs to solve various physical puzzles and avoid deadly traps.
Game Highlights
1. Players need to control a little boy to explore and take risks in this dark and mysterious world to find what you need.
2. While avoiding various traps and monsters, find keys to solve puzzles and successfully complete the adventure.
3. The new 3D apocalyptic style incorporates various elements such as horror, gloom, emptiness, and depression.
4. There are a large number of levels, and the black and white color painting style is full of substitution, bringing a strong visual impact to players.
5. Puzzle solving is full of fun, and with some mystery, it makes players have a richer sense of déjà vu.
6. Simple operations and increasingly interesting level settings bring players a more exploratory experience.
List of trap types
1. [Acupuncture Trap]
Frequent players in side-scrolling games have the same nature as cliffs. However, cliffs were often used in early side-scrolling games because acupuncture traps may require character death animations. In order to save costs, cliffs can be used instead, but acupuncture traps can more directly reflect the character's personality. Death, more impactful, is a very basic element. If used directly, it will be too obvious and generally cannot result in effective kills. It needs to be combined with elements such as chasing, trap span, and trap invisibility (such as falling from high places and covering) to achieve the function.
2. [Box]
Wooden boxes are also one of the old elements of games. Boxes can be found in most RPG games. Whether they are used to block roads, step on feet, or place low-value reward props instead of treasure boxes, it seems to destroy wooden boxes. It's more attractive than using it as a stepping stone. Although LIMBO does not have a reward mechanism, it does not mean that the destruction and storage attributes of the wooden box are useless. We can still hide the props (levers, switches) to pass the level in the wooden box, and then guide the players to destroy the wooden box.
3. [Rope]
Ropes generally have two major uses, climbing and swinging. Needless to say about climbing, there are passages up and down. Swinging is a very dynamic "mode of transportation" that allows players to pass through relatively wide scenes, and is very suitable for sports and chasing scenes. It is always indispensable for various landslide scenes.
4.【Water】
Water is another powerful tool for killing players, but only if your character dissolves when exposed to water. But this is no different from cliffs and needle traps, except for a different death animation. Water also has a great function, creating a tense environment. One is to replace the pursuit of rolling stones, beasts, and enemies, and the other is to squeeze the space from bottom to top, allowing the player to make what he thinks is the right decision within a limited time, but this is different from being a man who descends a hundred floors. Differently, when the character can swim, water can serve as a mode of action switch to disrupt or change the player's rhythm. Don't forget that water is a medium different from air, hydraulic power, the conditions for crocodiles to bathe, and life support.
5. [Rolling Stone]
What can a giant rolling stone do? Crush players to death, crush monsters to death, and let players act as circus clowns on rocks and perform various acrobatics? In fact, if you have played with a ruler or the maze ball toys on the back of the mobile phone case, you can use stones as triggers to press buttons.
6. [Ladder]
Ladders are often used as tools for climbing, but the difference between ladders and ropes is that the ladder is a rigid body. There is no difference when both are stationary, but once they are in motion, there is a difference. A later level takes advantage of this property of the ladder.
7. [Thinking inertia]
When the player focuses on the enemy above for the first time, or when he wants to move forward and jump over the cliff, the counterclockwise swinging clip starts to chase the player, and death is inevitable; the second time, the player understands after suffering the pain Dodge back while the clamp is activated, but inconspicuously swing the clamp clockwise to activate, killing the player who cannot dodge again; the third time, the player dodges in the opposite direction while both clamps are activated, that is, staying in the picture The position contained in the middle corner successfully avoids two clamps. The psychology of avoidance is used here. I believe that no one’s first reaction when encountering danger is to rush forward.
8. [Floating Platform]
This is a chase scene. In order to make the chase distance appropriate (slightly longer) but not too boring, water was used to create a road section where water and land coexist to enrich the scene, affect the player's rhythm, and not be too smooth.
9. [Pulley]
First, the left and right ropes respectively control the left and right obstacles blocking the road. Players need to follow the ropes to descend and wait for the obstacles to fully open. The chainsaw on the upper left is to limit the player's descent, allowing the player to quickly go below and pass the wooden obstacles after the left obstacles are opened. Box then grabs the rope that passes through the chainsaw to prevent the obstacle from closing, and finally grabs the right rope to open the right obstacle, and raises the right obstacle before the left obstacle closes to create a gap enough to pass (after the player leaves the right rope, the two obstacles are at the same time decline). This level requires players to control the time just right and use the time difference to open the double doors.
10. [Balance]
Strictly speaking, it cannot be counted as a level. It is a special transition scene between levels, but it uses scales, pendulums, and seesaws, which is more interesting. It is worth mentioning that the player went from left to right in the previous levels, which is not surprising here. However, the player was infected with white worms and reached the end of the right side without any obstacles and then turned back. Changing the direction may allow the player to experience the entire game. The sense of space in the game is better than going all the way to the right.
How to cross a small wooden box across the river
Since many friends are stuck at the small wooden box by the river, the editor has also specially brought the river crossing strategy at the small wooden box by the river in Hell's Border. If you want to know, hurry up and take a look!
1. First drag the box by the river under the rope, then jump on the wooden box and pull the rope to make it easier to jump onto the branch later.
2. After jumping on the branch, jump up along the branch. Be careful and try not to fall.
3. If you jump around, you will find a piece of rotten wood that is about to break. Push the rotten wood down hard and let it fall to the ground.
4. After the rotten wood falls to the ground, the player returns to the ground and pushes the rotten wood to the river.
5. You can find that the length of the dead wood is just enough to cross the river, and then you can follow the trees to the other side.