MOD Info
Monument Valley can be played for free here. I believe everyone has heard of this game. It is fun and brain-burning and requires a certain amount of thinking. It has a classic perspective switching gameplay. Players need to guide the protagonist to move forward in a world full of fantasy buildings and solve the puzzle. A puzzle hidden between illusions and perspectives. The game is famous for its beautiful art style and music, and each level is carefully designed to make people immersed in it.
Game Highlights
[Searching for the truth-uncovering layers of mysteries]
Optical illusions and geometric reconstruction are the keys to the puzzle.
These mysterious monuments look so peaceful and magnificent. When you are trapped in them, can you tell the secret of clearance at a glance?
Turn your body or turn your eyes, and the buildings in front of you are so different. Is there really a gap between two seemingly unconnected parts, or is there some kind of connection that is not easy to detect.
My advice to you is to stay calm and try more. I believe you can feel our thoughts when you clear the level.
[Knock on the door of memory - find the misplaced beginning]
With the distant sound of music and the noisy crows, the silent princess explores the way forward with confusion. Why is she here? What is the meaning of the mysterious man's slightly reproachful and meaningful words? Is the splicing of obscure sentences the truth she wants to say? Forgetting has a price, and when the memories are retrieved, it is also the time to pay the price.
[Embark on a journey of redemption--for Ada and for myself]
Although we have started our journey, the road ahead is still unknown, and walking on is the only way.
During the walk, as memories came back bit by bit, Ada finally remembered her past mistakes, and seeking forgiveness became the theme of the second half. In those days when she was unaware, who was bearing the consequences of her mistakes? What were the crows on the way saying in their mouths? Go forward and let those who are misplaced get back on track. The so-called princess is to protect her own people.
Game features
1. Click
Click on a certain line position in the game, and Princess Ada will go to the position you clicked. If there is no complete path available at the clicked position, then Ada will not move.
2. Slide
Under normal circumstances, a mechanism with "protruding dots" (ranging from 1 to 5 dots) slides up and down, and the path to the end is completed by moving up and down the mechanism.
Note: When Ada is standing on this mechanism, players can still operate this mechanism.
3. Rotate
Circular sliding, there are many such mechanisms in the game, and there are many variations. The biggest feature is that if the route you look at from a certain perspective is broken, but if you rotate the perspective, maybe other perspectives will Let's face it, the route is already complete, so Ada can also walk. The editor suggests that for experts with strong spatial thinking ability and serious players, it is better to think less about the three "impossible" Words and games are meant to soothe the mind and body.
Clearance strategy
Chapter 1 Getting Started
This chapter is the first chapter of Monument Valley. The gameplay in this chapter is very simple and only has one operation, but this is the core gameplay of the entire Monument Valley.
Control the protagonist to come to the broken bridge, twist the rotary valve to connect the bridge, and click to reach the end of the road.
Chapter 2 Garden
Rotate the valve in the center to let the channel lead to the button. Click to let Ada stand on the button to open a new mechanism. Go back to the starting point and turn the valve again to open the passage to the second button. The mechanism is triggered, the platform rises, and the valve is rotated again to allow Ada to reach the finish line.
Chapter 3 Hidden Temple
1. At the beginning of the game, push the lower platform in front of Ada. After Ada gets on the platform, use the platform to bring Ada to the opposite side. Push the upper platform in front of Ada and take the beating to the other side. Enter the door to the upper level, push the platform to let Ada go up, and then bring Ada up to step on the mechanism. The only way out of the big agency is to enter the Hidden Temple and go up to talk.
2. After the conversation, come to a new platform and come to the stone that can be lifted. Go to the platform and pull up the mechanism. Ada will move forward one space, then put the platform down to balance the two sides, so that Ada can go to the other side, pull up the platform, step on the mechanism and go to the end.
Chapter 4 Water Palace
1. First rotate the valve to let Ada come to the steps, rotate the ladder to let Ada come to the channel, and rotate it again to let Ada step on the mechanism. Ada walked back to the passage and rotated again, allowing Ada to come to the passage on the triggered mechanism. Ada walked up the passage and rotated again to bring Ada to the door.
2. After Ada enters the door, she comes to a new place. Click the button to let Ada step on the mechanism. Click on the path. When she comes to the raised platform, operate Ada and step on the button. Ada will follow the mechanism to a new location. , a new rotating valve will appear under the entire water palace. Operate the rotary valve to the right once, click Ada to come to the broken bridge, and then turn the rotary valve below to the right again to connect the channel. Click on the Ada step button.
3. Ada came to a new place and walked onto the front platform. Rotate the platform to a place where Ada can pass through, rotate it counterclockwise once again so that Ada can come to the passage, and then rotate it clockwise twice so that Ada can come to our door. Turn the door and let Ada enter the door. After entering the door, let Ada come forward and talk. After Ada comes out, turn the valve below to go to the end.
Chapter 5 The Spire
1. Avoid the crow and press the button. A mechanism valve will appear. Twist the valve. After being beaten, you will come to the steps. Rotate again and go to the button to open the mechanism. Dodge the crows and enter the gate.
2. Come to a new place, turn the valve to let Ada step on the mechanism, go to the place where she first came in, turn the valve to turn the crow away, come to the stairs, wait for the crow to walk up the stairs, turn the valve to let him go to the other side. On the other hand, turn the valve again to let him walk into the steps below and into the door.
3. Pull to the new map to avoid the crow and go directly into the door. When you come to the new map, rotate the valve to take the crow out of the passage, rotate it back again, and Ada walks into the door. Come to the new door, select the correct valve to take the crow to the stairs above, then rotate it back and enter the door. Coming to the new map, rotate and let Ada go up to the upper level and reach the end.
Chapter 6 Maze
1. Pull down the steps and let Ada stand on them. Then raise the steps and walk to the front to trigger the mechanism and the totem will appear. Step on the totem onto the mechanism and rise to a new map. In the new map, step on the totem on the mechanism, move the totem left to let Ada go up the steps, then push Ada to the mechanism and step on the mechanism. Ada then stands on the totem and comes to the opposite side. Wait for the totem to reach the leftmost position and step on it. The mechanism raises the totem. Raise the totem to the pillar and wait, then let Ada stand on it.
2. Push the totem to the far left, and then let Ada step forward to step on the mechanism. After stepping on the mechanism, go up a step and let the totem step on the mechanism. After the totem rises and rotates, it becomes a bridge, allowing Ada to walk into the door and trigger the mechanism, and then use the totem to stand on the mechanism.
3. When you come to a new place, operate the totem and step on the mechanism to let Ada reach this place. Rotate the valve to move the totem to the rightmost position. Rotate the valve again to turn the totem's position into a staircase. Rotate the valve again to turn the stairs into a staircase. To become a totem, stand on the totem, go to the far left, and stand on the mechanism. After triggering the mechanism, go to the end and stand on the mechanism, rotate the valve to move the totem to the far right, rotate the valve again to turn the totem to the front, and then operate the totem to stand on the mechanism.
4. Come to a new place, rotate the valve, stand on the revolving door, let the totem go to the lower left corner, rotate again, let Ada stand on the totem, move the totem to the end, let Ada stand on the mechanism. Move the totem to the upper left corner and let Ada stand on the steps. Move the steps to raise the steps and stand on the totem. Then pull up the mechanism, move the strong totem forward, let the totem stand on the steps in front, and then move the mechanism down to bring Ada into the door. Come to the end.