MOD Info
Free Shopping
- free in-app purchases
Project: Muse is a very fun casual music game. Players need to click on the screen in time according to the music rhythm in the game to achieve high scores. The game has a rich variety of music tracks, and players can choose different music to play the game according to their own preferences. The game interface is simple and beautiful, the operation is simple and easy to use, and it is also challenging. Players need to improve their game scores through continuous practice and improvement of their skills. At the same time, the game also has social functions, players can compete with friends or other players, making the game more interesting and competitive.
Game introduction
"Project: Muse" is an independent electronic music mobile game, created for you by professional music producers. After years of careful polishing, we will bring you the ultimate audio-visual experience. Invite your friends who love music to play together.
Game features
[Fingertip click pronunciation]
Breaking the traditional music game, every note will be activated in real time. When your finger presses down, the wonderful melody will be returned immediately. The original music full of dynamics and jumps allows you to feel the real-time performance brought by your fingertips .
[Rich Featured Tracks]
When the radio sounds, you will no longer be alone. More than 40 characters with different personalities, more than 100 electronic songs with various styles, and we are still updating. You will have more rhythm challenges.
[Cool theme skin]
Well-designed personalized skin, more impactful visual effects. You can freely choose the skin matching, reject the same monotonous skin.
[Selected song package plot]
A selection of packs with a variety of different themes, combining the fetters between characters. You can gain a deeper understanding of their story backgrounds, walk into the inner world of the characters, and have more emotional experiences.
[Character Personality Space]
Space exploration, tracking the hidden stories of Muse. Each character has their own unique space, and you can let the elves go out to explore and retrieve objects for their space. The character space will continue to be updated and opened.
[Super God Contest Ranking]
Hand speed flow? Invite your friends to a real electronic music competition!
Beginner's guide
1. Tracks, buttons and judgments
- The number of falling tracks in Project Muse ranges from one to four, and the number of tracks will be switched frequently in the same chart. If the last button to switch the number of tracks is not pressed each time, it will be directly regarded as a failure.
- There are two types of game buttons: single button and long press. Long press has no trigger. There are five types of game judgment: Perfect!, Cool, Good, Pass, and Miss. Good and below will interrupt Combo.
2. Song completion and score
- When playing a song, there will be a health bar at the bottom of the game. The health bar is 3 bars at the beginning of the game, and the maximum is 10 bars. Every 20 Perfects (or more Cools) will increase the HP by one. Each time a Miss is played, the health bar will be reduced by 3 cells (Easy difficulty is 1 cell). In the game, you can choose to use SOS props to obtain invincible mode for a certain period of time (Miss will not deduct blood). If the blood bar is cleared during the song playing process, it will be deemed that the song playing failed, and the percentage will be recorded as the completion level of the song; if the song playing process is successful, the completion degree will be 100%. The current health bar is quite conscientious... When the game was first launched, if you hit 4 misses, the song would immediately fail without any blood recovery, making it very difficult to clear some songs without using SOS.
- The game score is determined by the accuracy of the judgment, the number of combos, the double score time, the song speed used, and the elf bonus. The specific algorithm is not yet clear. There are five scoring grades: SSS, SS, S, A, B, C, and D. However, anyone who can achieve 100% can basically achieve SSS, so the rating is actually meaningless.
- After clearing the Hard difficulty of the song, the function of automatically playing the Hard chart will be unlocked.