MOD Info
Mini Metro is a casual simulation game based on the subway. Players need to plan and build a busy subway network to meet the needs of passengers. The game allows players to experience the fun of designing and organizing transportation systems through simple graphics and intuitive operations. Each city has unique terrain and restrictions, and players need to be flexible and adjust their subway lines to achieve the best results. Challenge mode and endless mode provide different gaming experiences, allowing players to enjoy endless fun.
Game features
Random city growth means each game is unique.
Over two dozen of real-world cities to test your planning skills.
A variety of upgrades so you can tailor your network.
Normal mode for quick scored games, Endless to relax, or Extreme for the ultimate challenge.
Build your metro exactly how you want to with the all-new Creative mode.
Compete against the world every day in the Daily Challenge.
Colorblind and night modes.
Responsive soundtrack created by your metro system, engineered by Disasterpeace.
How to play for beginners
First time entering the game: interface
The mini subway game has been updated with a total of 20 maps of major cities in the world such as New York, Shanghai, and Hong Kong for us to choose from. The small colored circles at the bottom of the selection interface indicate the number of routes you can build on this map. For example, this map can The upper limit of building routes is 7. When you click on the statistics table below, the world rankings will be displayed. You can also switch to only display the rankings among friends.
Game Icon: Route
The mini subway game initially has 3 lines and 3 trains, as well as a certain number of bridges or tunnels. The colored dots are the currently owned lines. Gray means they have not been unlocked. Different icons represent different types of stations. Detailed analysis can be found at As we will read later, the mark in the upper right corner of each site indicates the site that people at this site want to go to. All we have to do is connect the routes to solve the supply and demand.
Game icon: train
When a route is built, a train will automatically run on the route. Each train can carry 6 passengers to the destination at a time (2 maps are small trains and can only carry 4 people). We You can use the cars that will be unlocked later and drag them directly to the line or the front of the car, and the train can increase the number of passengers it can accommodate at a time. Each line can accommodate up to 4 cars, and each car can add up to 3 cars. In addition, you can also directly Drag the train from another line. Note that if you drag a carriage, moving it to this route will only add carriages.
Reasonable choice: reward
Every time a week passes to Monday, a train will be automatically added, and you will be given 2 rewards to choose according to your needs, usually lines and carriages. Depending on the map, you can also encounter transportation hubs (to expand the capacity of the site), bridges or tunnels. (for crossing rivers), Shinkansen (for fast Japanese maps), the most important thing is to make a reasonable choice based on your current problems and needs.
Game Rules: Clock
The number represents the current number of passengers transported. The achievement basically requires transporting a specified number of people under certain conditions before it can be unlocked. Clicking on the clock can pause, accelerate and double-accelerate the game. The pause function (shortcut space key) is very important. Yes, the number of people grows very fast in the later period, and the game needs to be paused at any time to adjust the route in order to continue to "survive".
Optimized Route: Angle
It may be easy to ignore the angle of the route. If the angle is less than 60°, it will be very obvious if more carriages are added. It will take a long time to get stuck when turning, which wastes a lot of time. Therefore, when connecting various points, the angle of the route must also be adjusted. Adjust it appropriately.
Optimized route: optimal
Please see the following article for the transfer relationship between various graphics. The most common sites are circles, followed by triangles and other special graphics. The square is the core. There will be no relationship between the same icons, so if there are When 3 or more identical icons are connected together, a large number of people will inevitably accumulate over time. If one train cannot carry enough goods, it may need to be diverted from other routes, thus pressurizing another line, and finally triggering a butterfly effect. The entire city's operating system was paralyzed.