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The Battle Cats (Unlimited Money)

13.5.0 latest version

The Battle Cats (Unlimited Money) - The Battle Cats mod apk unlimited money download
Date:Aug 20, 2024
Version:13.5.0
Size:140.68M
Package Name:jp.co.ponos.battlecatsen

MOD Info

Much money

The Battle Cats is a simple and easy-to-play game that combines strategy and training elements. The screen is designed in a cute comic style. With a few simple lines and color renderings, various funny characters and buildings are outlined. , coupled with witty chapter stories and rich gameplay elements, bring players a brand new strategic battle experience. The game is divided into many levels, where the player will lead a group of runaway disgusting cute cats, starting from a small place, and completing each level step by step, with the goal of occupying the entire country. In addition, players also need to raise money to hire cats to defend the fort against enemies. The money will increase over time. When the power reaches a certain level, the fort can also fire out a laser to blast the enemy to pieces. In addition, the Cat War game also has a unique training system. Players can cultivate cute cats with the most personality, strengthen the cat army, and unlock gangster cats, ninja cats, practical cats, mutant cats, disgusting cats and other mutant cats. , only by continuously increasing combat effectiveness can more cities be conquered.

Game features

1. Super simple combat system

Form a team of your favorite cats to fight - you can also launch the cat cannon to attack the opponent's castle! !

2. Super simple development system

You can gain experience points by passing levels~ After raising your cat character level to 10, you can change jobs! !

3. Super simple cat war

There are exquisite treasures everywhere~the characters are strange and special~the EX characters of the super-personalized cat army are even more ridiculous and disgusting! !

Classification of bosses and basic countermeasures

For [General] levels, we divide them into 2 categories:

⑴: Single boss: It can be divided into the following types according to (health value, attack power, attack speed):

①: High life, high attack, high attack speed: such as various vortices, etc.

②: High health, high attack, low attack speed: such as the boss in Chapter 1 (White Head), the boss in Chapter 2 (Red Emperor), etc. ③: High health, low attack, high attack speed: such as the boss in Chapter 3 (Buzzing) Teacher), anteater (Shijiang) and camel (XXX volcano will encounter ④: Wave boss: The current wave enemies are:

Crazy Legs, Crazy Titan, Koala, Hound, Woodpecker

Under a single boss, using the control cat targeted at it will be miraculous. Once a boss cannot attack, it is basically a piece of meat.

①. This type of boss can only be killed by controlling the cat to significantly reduce the boss's attack ability.

② Medium: This type of boss can use cannon fodder to limit their movement, and then stack long-range output to kill them.

③Medium: This type of enemy basically ignores cannon fodder, so you need to bring some cats with high HP and low HB to withstand the kill.

④Medium: The wave boss is a special type of boss. The wave damage is the same, about 3000 to 8000. This type of enemy can rely on the wave to filter out low HP units well, so you have to kill it. Fall by force in seconds

Multiple bosses:

Multiple bosses with high strength can be classified according to the attributes of a single boss. Because there are very few AOE control characters in cat battles, the control of two bosses will be relatively weak. At this time, Can be targeted at specific locations

①: Forcibly kill one in a second

The general idea is to stack a certain number of cats like Baja, or use multiple explosive supers to kill one first, then fight it as a single boss, and maybe kill other bosses together.

②: Multiple cannon fodder stalemate + long-distance output

The general idea is to bring more cannon fodder to stabilize the army line, and pile up multiple computer cats in the back row. Super long-range cat dragons such as Luca Cat and double wall cats (Frenzy Wall and Level 3 Wall) can basically be used. Applicable to all play styles, after all, it is always right to have high health at any time

A guide to fighting various crazy civilians in Cat War

Front row tip: I am not the originator of all play styles. The actual level of the following strategies is relatively high and is for reference only No. 6 Big Crazy Wall

Recommended to open: sniper, computer

Note: 30f=1 second

Introduction to important enemies

It has super high damage, a long range, and a low attack frequency. Those with a range lower than 390 are basically untouchable. Mass-produced cannon fodder will kill you with one hit. Most people don’t have cannon fodder that can really stabilize themselves when hitting the Big Crazy Wall. However, , after testing, a 60-level Ramen King with full life instinct and physical strength can resist it. Those who are capable can give it a try. Back to the topic, the blood volume of the pervert is more than twice that of the tower. You can try to steal the tower. If you want to attack directly, the range of the main big cat should be above 440. This level is especially important for the repel of the big crazy wall, 1kb This means that if you don't control it, it will not take a step back until it dies. Therefore, it is recommended to use wolf girl and other characters to effectively repel characters. It has a better propulsion ability when combined with sniping. It is recommended to bring one with a high attack frequency, otherwise it will be easily pushed to the door. , it’s not advisable to bring too many long-range attack characters because it does high physical damage. It’s a pity that it’s a single target, but don’t underestimate it because of this. Its range is not short and its backswing is not long. Big cats often die because of it. Source of money in this level, front and rear The swing is long, and there is no threat. It just hides behind and is not easy to hit. At this time, the role of long-range attack is reflected. The reference lineup:

I personally think that hackers play a very important role in this level. On the one hand, they can be used to control the hands, and on the other hand, they can be consumed remotely. Some people may ask why: Why not have mass production output?

I personally feel that the output hand like Totoro, although it can be hit, but disappears after one hit, is too low in cost performance and financial support is not supported, so it is not used. It does not mean that it cannot be used. It can be dispatched reasonably without losing funds. Key points in the process of using the strategy when you are short:

Don't kill the first wave of orangutans too quickly at the beginning to save money. Wolf Girl is a good choice. After killing the second wave of owls, you can turn on the computer. Firstly, it frees your hands. Secondly, it is fast. In addition, you need to pay attention to There are two features of cat battle: the boss will not be pushed back behind the tower and there is no attack judgment when being pushed back. This means that if the knockback is excessive, our character will get closer to the tower and be killed. When the Big Crazy Wall When you are too close to the tower, it is best to turn off sniping until you can basically leave it to the computer at the back. If you run out of money, turn off the computer. As long as there are big cats on the field, concentrate on sending cannon fodder, and wait for the next wave of owls to come before using the big cats. It’s not too late to add the lineup:

Accounting alliance is good, so even if it wants to go into mass production and output, the funds will not be so short. Ssangyong can do it, but pay attention to control.

Easy to kill capybara + steal tower

The range is quite long, and it is controllable, but it has little practical significance. If you really don’t have a suitable one, use it (one with a range of 440 and up or one that can control white enemies or attack from a long distance)

Big Crazy Bull No. 15

Recommended to open: computers, rich people

Introduction to important enemies:

The dps is quite high and there are a lot of them, so if you can quickly clear out the first wave of mad bulls that touch the tower, you can basically leave it to the computer. For those with high levels, double walls are enough, and a third-level wall of 20+45 is enough. You can carry it three times without dying. A level 33 Big Crazy Wall can carry it three times without dying. The second level requires level 46. Most people are not at such a high level. It doesn’t hurt to add a few more cannon fodder. Lineup reference:

The secret to this level is to bring high dps range attackers. Due to sufficient funds, mass-produced output players can also be used without hesitation. The Valkyrie pause can help to a certain extent. The burst of 38 can quickly clear out the big players. Key points in the Mad Bull strategy process:

Again, be careful to save money at the beginning and don’t kill the mad cow too early.

It's probably enough to upgrade to level five. You can do like me and don't send any cats after killing the first mad bull. Wait until the mad bull approaches our tower before sending cats like crazy. On the one hand, it's to save money. On the other hand, If you can directly cancel the support time from dispatching to the front line, increase the firepower, and focus on mass production of output players, you will basically win if you can deal with the mad bull under the point tower.

Lineup additions:

The Accounting and Research Alliance team is of great help in this level. You can also join the initial money level. If you are rich, please ignore the extremely fast production speed. Although it is very expensive, you don’t have to worry about this problem at this level. Photographer yyds!

Meat shield, better used in combination with research force

(High output and mass production output can be added)

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