MOD Info
Five Nights at Freddy's is a popular horror adventure mobile game that presents players with a creepy scene with its eerie graphics and terrifying sound effects. In this game, you play as a security guard at a pizza place who needs to monitor the interior of the store after midnight. However, these teddy bears start to move and try to harm you. You have to use various methods to avoid them and survive each night until you successfully survive five nights. In addition to the high difficulty and excitement of the game, the game also has many other features. Each teddy bear in the game has its own unique way of moving and will react accordingly according to your control. If you are too If you switch off the TV monitor or turn on the light too frequently, these teddy bears will become crazier and more aggressive, making players feel extremely depressed.
Game information
Paid Survival Kit Unlocked (enabled by default, if you don't want to use its features, go to "Options" - "Unlock" in the game's main menu and click on each "Open" sign at the bottom of the screen);
Only in [Unlocked] mode: All nights are unlocked.
Game features
1. Horror and excitement
The game puts players in a pizza parlor full of horror and weird atmosphere, making players feel creepy;
2. High difficulty and challenge
Each night in the game is filled with tension as players use a variety of tricks to dodge increasingly smarter and more aggressive teddy bears;
3. Unique teddy bear action design
Each teddy bear has its own unique way of moving, showing different actions in different places and times, making players feel that they are in danger all the time;
4. Multiple game modes
In addition to the classic mode, there are also new gameplay modes to choose from, such as online play, etc.;
5. Excellent sound effects and picture performance
The carefully designed sound effects and graphics in the game make the entire story more vivid and real, helping players to immerse themselves in the game.
Beginner's Guide
1. Open the game and enter the main interface;
2. Then click options to set your preferred content
3. After setting these, enter the game. You will be locked in a small room at the beginning;
4. Open the map. The little yellow dot represents your position. You need to avoid the teddy bear.
Detailed strategy
Teddy Bear Introduction:
1. Toy Bonnie
A fool will only attack from the right ventilation port. When you find him in the duct port through the flashing light, put on the hood immediately and he will enter the security room to look at you (PC version, mobile version. Wear the hood for two or three seconds to deceive you. If you leave, you won't enter the security room, you can hear the thumping sound when you leave). If you don't do it in time, you will be like the first generation, staying in the right pipe and not leaving. Next time, you will activate the surveillance jump kill;
2. Toy Chica
The mechanism is similar to Bonnie. Her attack route will pass by the main entrance. There is no danger when you see her at the main entrance. She can also help you drive away other toys (such as Hoss, Toy Freddy, etc.), and then enter the room on the left. Drill into the pipe. When you flash the light and see her, put on the hood immediately. She will stop at the left vent for 4 to 5 seconds. You can take it off when you hear the popping sound of the pipe. If you don't put on the hood in time, the effect will be the same as that of a toy Bonnie;
3. Toy Freddy
There are three forms. They will only attack from the main entrance. When you flash the flashlight and find him far away from the door, you can ignore it. It will also drive away Hoth, old Bonnie, and Mango (should). When you flash the flashlight for the second time, you will find him. When he is at the door, he can be deceived by wearing the hood for a little longer (tens of seconds?). Of course, you can also ignore it. When he enters the security room, put on the hood immediately and wait until the light comes on before taking off the hood, otherwise GG;
4. Mango
A doll with its whole body dismantled will make the sound of signal interference every time it moves. It will pass by the main entrance, but the main entrance is not harmful. When you see the flashing light in the right pipe, put on the hood immediately and hear the noise and thumping sound (it should be ) means she leaves. If she doesn't put on the hood in time or turns on the surveillance while she's there, she will climb to the ceiling. Wearing the hood all the time can delay the time jump, but if she can't escape, you can still wind it up a few times. If If the time is not 5 o'clock, we might as well retreat;
5. Clown/Puppet/Puppet
In the gift box in Room 12, she wound up the clockwork in time to prevent jumpscare. The headgear was ineffective. When the winding of the music box was about to run out, there would be a prompt in the lower right corner. If the winding was yellow, she had to wind it up quickly, otherwise it would fall off. When it's over, Red Edge must wind up the clockwork immediately. After the clockwork falls off, it will have a few seconds to wind up again. Apart from winding up the clockwork, there is no way to stop its attack;
6. Balloon Boy/BB
He will attack from the left pipe. You can't see his movement route using the surveillance camera. He will eventually appear at the mouth of the left pipe. His defense method is the same as Toy Chica. Every time he moves, he will make a human voice (hahaha, hello,,,) if you don't respond in time. Or if he watches the surveillance while he is there, he will enter the left side of the security room (forever), laugh at you with a hahahahaha sound, and steal your flashlight battery. This will make him unable to deal with Old Hoss, and the two will jointly KO you ( Annoying BB);
7. Old Bonnie
He will attack from the left ventilation duct. When attacking, he will pass by the main entrance. This can be ignored. He can be seen by the camera in the duct, but he will not appear in the duct. Instead, he will enter the office directly. Put down the surveillance camera and you must immediately put on a hood when you see him. Approximately 0. 5 seconds reaction time. Just turn on the light after he leaves. If he waits indoors for a few seconds and you haven't put down the monitor, you will be forced to put down the monitor. You must put on the hood immediately. If you put it on slowly, you will be jumped killed. ;
8. Old Chica
The mechanism is similar to that of Old Bonnie, but it’s just the main entrance. Attack from the right ventilator. When she spreads her wings in front of you, you must do the same as dealing with Old Bonnie. When the fan on the table starts to spin again, take off the head to cover Old Bonnie & Lao Qi. Additional card knowledge:
Sometimes there is a "chicken and a rabbit in the same cage" (the former goes out and the latter comes). Last time when the wind was about to run out, I just escaped from the old Bonnie. I took the time to wind up the clock for two seconds, and the next second the monitor forced me to put it down. I was so scared. I quickly put on my hood, and when old Chica left, the clown came out.
Teleportation: When there are other dolls occupying the pipe, Old Bonnie and Old Chica will directly skip teleporting into the office. The number of old Chica's teleports > the number of old Bonnie's teleports.
9. Old Freddy
Attacking from the front door, you can see his whole body dominating the door, which will drive away other toys (excluding Old Hoss and Toy Chica). At the same time, it will block the flashlight light so that it cannot shine on Old Hoss, and he will be driven away by Toy Chica. Treat him the same way as old Bonnie when he comes indoors
10. Old Hoss
The first generation is annoying, but the second generation is also annoying. When he appears far away from the main entrance, use the flashlight four to five times to drive him away, ignore the hood, and join forces with BB to obliterate everything
11. Old Gold Freddy
It begins to appear on the sixth night. There are two attack methods. If you find him on the left side (the position of BB), put on the hood immediately. Put it on and leave. The reaction time is shorter than that of the old toys. If the flashlight at the front entrance shines on his big face, the same as above. , jumpscare if the response is slow (the picture is really hard to find)
3. Easter eggs:
Balloon Girl/JJ
Not hazardous, may be found under office desks
golden bear skeleton
After the clown leaves, he may appear next to the gift box, and may appear in the right pipe mouth (Old Chica encounters teleportation) Phantom Freddy/Shadow Bear
May appear in the old toy room
Phantom Bonnie/Shadow Rabbit
It may appear on either side of the office and may cause the game to crash (I don’t know). Notes:
The power in the upper left corner is the power of the flashlight. Turning on the flashlight consumes power, but lighting the left and right pipe mouth lights does not consume power.
Using a flashlight during monitoring will consume power (should).
When your flashlight (with electricity) cannot illuminate (except for BB), there should be a teddy bear moving in the area. Although it cannot illuminate, it will still consume power.
Strategy: The old toy trio did not appear on the first to second nights. They appeared on the third night. After the process is wound up, when monitoring is put on, no matter whether there is a teddy bear or not, put on the hood immediately. If there is no teddy bear or the response is successful, take a picture of the left and right ventilator names once. Just dodge Hoth once, then repeat.
Game Advantage
1. The game is more terrifying in terms of atmosphere creation. In addition to some changes in the details of the gameplay, it is mainly reflected in the images of dilapidated toys. The tattered leather cases and exposed metal brackets make the atmosphere more scary;
2. In the game, players must walk through the entire house, checking corridors, closets, and every corner where monsters may appear. Then you have to close the doors and windows to prevent those scary things from coming in. Although none of this seems to be stopping them;
3. There is a music box above the camera in the game. The music box must be wound up to emit music. Once the music box stops playing, the dolls will immediately violently tear the player into pieces, which requires the player to stay in the game every once in a while. On the surveillance screen, he was unable to concentrate on holding his position.