MOD Info
The game screen perfectly integrates 2D characters and 3D scenes, and the characters on the screen are more cute and colorful. The operation of the game is also very simple, which is almost the same as the classic Monopoly game. It mainly uses the dice mode to pass through various land stores and banks. In lottery, players need to completely "bankrupt" the other party by purchasing real estate, collecting travel expenses and rent from the other party, and using various game props and cards. Only in this way can they become the biggest winner. In addition, the international version of Monopoly 4fun also has the most complete "stock system" in the Monopoly series. The increase in stocks will affect the soaring tolls, rents and prices in the game, which can double the value of the physical property, but the rise and fall of the stocks It is not affected by the player. It can be said that even if the opponent has a large amount of real estate in the game, the player can still use stocks to achieve the chance of defeating the opponent, or to balance the power of all parties.
Game features
1. Familiar characters: The dialogues presented in original audio make you feel friendly!
2. Rich card props: you can control the number of steps, seize land and cash, build houses and demolish houses, welcome gods, send gods and frame opponents...etc.!
3. God possession system: Good gods can help you, but when you see bad gods, stay away from them, and be careful to get into trouble!
4. Lotto system: People say, "With one ticket in hand, there is endless hope." No matter how poor you are, you will have a chance to turn the situation around with this lottery ticket!
5. Stock system: Buying and selling tests the players’ vision. They can make profits, but they may also lose everything!
6. Magic House: Entering the Magic House, you can cast spells on the people chosen by the witch, and the content of the spell will be decided by the player. You can take the opportunity to frame your opponent, and you can also increase your own advantage in winning!
7. Destiny and news events: Sharon Bass often said, "Nine times out of ten, life will be unsatisfactory." When unpredictable events occur, there is often a thin line between luck and misfortune!
8. Large-scale construction sites: parks, gas stations, research centers, resort hotels, etc., each with different special functions!
9. Built-in mini-games: Receive gold coins, shoot gods, guess rabbits, memory cards, and wheel of fortune. Play games to earn points, and then use the points to purchase card props.
10. Provides archive function: three different sets of games can be stored!
Beginner's guide
General rules
1. In the classic version of Monopoly, bankruptcy is defined as losing money. In 4fun, when you have no money, you will be forced to sell your stocks and land. This is more reasonable. When playing the classic version, I encountered the situation where I spent all my money in stocks and then went bankrupt with one penalty.
There is a setting in 2.4fun, that is, for land on a street, tolls are not simply added, there will be a higher bonus.
2. Price index. The price index is defined as the ratio of the average total assets of all owners to the initial asset value. Note that it is "total assets". Since part of the total assets is land, the further you go, the less disposable funds you have. The upper limit of the price index in 4fun is 6. When the price is 6, you need to pay attention. Once the price index is full, the total assets keep increasing, and the price does not increase, then there is no difficulty. As long as I don’t want the game to end, it is impossible to end it. , there is enough money
Control settings
1. In Monopoly 4fun, when you enter the magic house, you will be prompted who is currently selected. This is obviously more appropriate. When playing 4fun, sometimes you don’t know who is selected in the magic house.
2. When viewing information, 4fun does not display the remaining days of the fairy
3. When checking the information, 4 can see the specific card props held by everyone, but 4fun cannot. I think 4fun is more reasonable and closer to reality. This also means that the snatching card cannot snatch specific cards, but randomly draws them, which is more reasonable. Otherwise, both sides have snatching cards, and it depends on who takes the first move.
3. Game data and prop settings
The toll in 1.4fun is too high, which increases the player’s rp factor
The maximum hotel stay period in 2.4fun is 6 days, while in 4fun it is 4 days. The hotel is a defensive building, not for collecting money but for accommodation. It is used to defend when you are at an early disadvantage.
There are chain stores in 3.4. The chain stores do not participate in the road chain, but in the chain store chain. I think this setting is good.
In 4.4fun, houses are not allowed on unowned land. If the land is taken back due to news or the landlord goes bankrupt, the houses will also disappear.
5. Research institute props. The time machine, a level three prop in 4fun, is completely useless; the teleporter in 4fun is too powerful. I think both games are a bit extreme. However, the atomic bomb in 4fun is very powerful and destroys the weapon. In 4fun, it has been greatly weakened and it feels useless.
6. Mines and missiles are not available in version 1.4 of 4fun. I support deletion. When playing 4, I usually consciously don’t use these things, otherwise it will be too boring, especially the super shameless tactic of placing landmines at the entrance of the hospital, which is absolutely prohibited. I noticed that 4fun later added mines
7. For cars and motorcycles, 4fun has been changed to a 5-round limit, which is more reasonable. Of course, when playing 4, cars are flying all over the place, which is not interesting.
A small change in 10.4fun. When the time bomb blows up someone, if there are overlapping people, they will be hospitalized together. This is more reasonable. There is no such setting in 4, which is unrealistic. Also, 4fun will blow up the entire house, while 4fun only blows up one floor. I think 4fun is better in this regard. Occasionally, you can use time bombs and count the steps as a means to demolish the house.
8. The blame card was not included in version 1.4 of 4fun, but was added later. But I found that the blaming card settings of 4fun are obviously unreasonable. In 4fun, the blaming cards can be linked. A can blame B, and B can blame C.
9. Some minor changes to the deities, such as the small deity who cannot build a house but can still buy land, and the big deity who buys land for free. This is not reasonable or not, it is just a difference in settings.
Game BUG
1. If you are abducted by aliens, a dog will appear under the UFO and the texture will be wrong.
2. When using construction vehicles, houses will be demolished when passing by land that is not your own. But in 4fun, if you use a free card or have a God of Wealth, the house will not be demolished. Free card + engineering vehicle no longer works
3. The computer will still use the black card for the stocks you have bought but have sold them all.
4. Reuse props. I once encountered the computer using 2 turtle cards + 1 roadblock one space in front of itself, oh my god
5. The computer can use the god card to invite bad gods.
6. When you came out after being imprisoned, the cards were full and you were about to throw them away, and then the character disappeared.
Introduction to gods
1. Robber
The robber can spend 300 points in jail to bail out, and will go back to jail when he passes by the jail again. When he passes a bank, he will rob a huge sum of money and give it to the bailor. If other people don't have much deposits, he will get less money. When he meets an opponent, he can grab a card. When he encounters a landmine or a vicious dog, he will go to the hospital. Go to the hospital for 300 points of bail. If you use a steering card when the robber is about to return, it will be cool.
2. Thief
A thief can spend 300 points in jail to bail out, and will go back to jail when he passes by again. When he meets an opponent, he will steal half of the opponent's points. If he encounters landmines, time bombs, roadblocks, gifts, and treasure chests on the road, he will steal them for the bailor. If he is bitten by a vicious dog, he will go to the hospital. He also needs 300 points for bail.
3. Gangster
The gangster can spend 300 points to bail in the hospital. When he passes the hospital again, he will return to the hospital. When he passes by someone else's site, he will blackmail the owner of the original price of the site, but the money will not be given to the bailor, and he can also be used against him. Use a steering card or conveyor. Encountering a mine or a vicious dog will lead you back to the hospital.
4.Spy
The spy can spend 300 points to bail in the hospital. When he passes the hospital again, he will return to the hospital. When he passes by someone else's site, he can have the toll collected by the site paid by the site owner to the spy bailer. When he passes by the company, he can steal the company. All operating profits. If you encounter a landmine or a vicious dog, you will return to the hospital.
5. The God of Wealth
The God of Wealth will give away four-digit sums of money (not counting the price index), and almost all expenditures can be repudiated as long as they are not land upgrades. You can also deny it when you have to pay for drawing fortune. When you draw fortune, the money you get will be doubled. After 7 days, you will leave and become a little God of Wealth.
6. Little God of Wealth
The little God of Wealth will charge three digits of money from the opponent (not counting the price index), which can halve all losses. The money obtained by drawing fortune will be doubled, and he will leave after 7 days and become the God of Wealth.
7. Great Fortune God
The God of Fortune will give you two cards. You can add an extra layer when building a house. If you don’t stamp it, the God of Fortune will not stamp it. If you draw a destiny card and encounter bad luck events, such as going to jail or the hospital, you can escape when you sell the card props. One calamity. Leave after 7 days and become a little lucky god
8. Little God of Fortune
The Little God of Fortune will give you a card, which can be used to add an extra layer when building a house. If you don’t stamp it, the Little God of Fortune will not stamp it. If you draw a destiny card and encounter bad luck events, such as going to jail and going to the hospital, you can escape when you sell the card props. One calamity. After 7 days, he will leave and become a god of great fortune.
9.Angel
All the buildings that the angel stops by will be increased by one level. Both himself and his opponent will need to add one level. If you encounter bad luck events when drawing destiny cards, such as being jailed or going to the hospital, you can escape when you sell the card props. You will be fined if you deny it, and the money will be doubled. If you leave after 7 days of fine, you will become a devil.
10.Devil
The demon will demolish all the buildings it stops by one level (empty areas will not be demolished), and both itself and the opponent will suffer the same consequences. If you encounter a bad luck event when drawing a destiny card, such as being imprisoned or hospitalized, the number of days will be doubled, the money gained will be forfeited, and the fine will be doubled. After 7 days, he left and became an angel.
11. The Great Decline God
The Big Bad God makes you lose half of your cards, making your purchase of land or adding stamps doomed to failure. If you encounter a bad luck event when drawing a destiny card, such as going to jail or hospital, the number of days will be doubled. If you leave after 7 days, you will become a Small Bad God.
12.Little bad god
The Little God of Failure will make you lose a card, which will make your purchase of land or sealing a card doomed to failure. If you draw a destiny card and encounter an unlucky event, such as being imprisoned or hospitalized, the number of days will be doubled. If you leave after 7 days, you will become a Great God of Failure.
13. The Great Poor God
The Great Poor God will make you lose four digits of money (not counting the price index), pay twice as much when you encounter someone else's territory, void the money you get from drawing destiny cards, double the fine, and leave after 7 days to become a Little Poor God.
14. Little Poor God
The little poor god pays everyone a 3-digit sum (not counting the price index), and pays 50% more when encountering someone else's territory. The money gained from drawing the destiny card is invalidated, and the fine is doubled. If he leaves after 7 days, he will become a big man. Poor God.
15.Vicious Dog
If a character steps on a vicious dog, he or she is bitten and will be hospitalized for 3 days. If you have a motorcycle, you can knock the vicious dog away by riding a bicycle. If you hit someone or bite someone, you can disappear and become a land hero.
16.Tudigong
The landlord can seize the land of others where the owner is staying, but the occupied turn cannot be stamped, and tolls must be paid. If it is a hotel, you must first go in and rest and then occupy it. He left after 7 days and turned into a vicious dog.
17.Death
When someone surrenders, they can choose to summon the God of Death to possess him. The God of Death will make all the prop cards on his body disappear, and the money obtained by drawing the destiny card will be invalidated. The fine will be doubled. Unlucky events such as going to the hospital and jail will double the time. Land purchase and stamping will fail, and tolls cannot be collected. After Tolls on other people's territory will be doubled and they will disappear after 13 days.
Game Tips
1. Stocks do not rise or fall fixedly every round.
2. There are only two commercial locations on the Mysterious Island map, so it is not recommended to build a research institute. A shop and a hotel are the best options.
3. Use the teleporter to teleport to the roads of hospitals and prisons. You can also teleport to the treasure chest, or you can teleport to the location of the Earth God.
4. Using the turn card on the hospital or prison road will pass the hospital and then turn back.
5. Archiving is a good thing.
6. If your opponent has a father-in-law, send him to jail as soon as possible.
7. Use the snatch card when the opponent has no cards. The snatch card will not only be obtained but also consumed.
8. If the payment is not repaid but all the cash and deposits are used up, it will become a negative equity.
9. If you go to the magic house and an opponent's portrait appears, sell his or her card. If you don't have the card, send it to the hospital or prison. You have to send it to a place where there are no landowners.
10. If you have nothing to do, take a detour. If there is a bad god, use the robot doll. If there is no robot doll, use the steering card.
11. You must have two God-Giving Cards, otherwise the God will take away your God-Giving Cards and you will be finished. If the Great Rebellion God takes away both of the God-Giving Cards, it will be completely over.
12. There needs to be more land, otherwise the poor god will come to a shopping mall and hotel and draw 6 and die.
13. If the land is multi-level and the opponent comes with a land purchase card, it will be over. So it’s great to build more hotels, and it’s great if you draw 6.
14. Free card + land purchase card = magic card combination
15. Save more money, because after the computer buys the tax inspection card, it will attack the person with the most wealth first. If you have a lot of cash in your hand... your opponent will become a millionaire directly, and you will become a loser.
16. Computers basically don’t use motorcycles or cars, so there is no need to build gas stations. But the computer happened to be drunk when buying a car.
17. If you have more points, you can buy a bad card, because if your opponent has a snatch card, they will basically grab a junk card. (The same goes for players. What they grab are usually revenge cards or something like that. If you get Grant Wealth or monsters, you are considered a good character)
18. Payment for goods is a "falling" thing. If you can't trade stocks well, don't pay for goods. (Of course, if you can bankrupt your opponent within a month, then I have nothing to say about the payment.) 〈The highest record poster has raised more than 300 yuan without using a red card...〉
19. When the opponent gets "Car Stops for One Round", the car will still stay even though it will be confiscated in the next round. (provided you have a car in the last round)
20. Don’t worry about the computer payment. Anyway, the computer payment is to delay bankruptcy.
21. When the assets are negative, it will not go bankrupt directly if the repayment period is not reached.
22. When a time bomb explodes, it will blow up other people or houses. The advantage of landmines is that they will explode directly but will not blow up other people or houses. If there is a lot of land, it is recommended to use mines instead of timers.
23. If it is not the use of a black card or a red card that results in a lower limit or a higher limit, only random days can be used instead of the fixed three days for red and black cards.
24. It is recommended to buy expensive stocks, otherwise you will not make much profit. However, if you buy too many expensive stocks, they will fall hard. Just buy 800 stocks.
25. The computer does not know how to use the gift card or the god card
26. Computers will use robot dolls when encountering time, mines, poor gods, and bad gods, and roadblocks and dice are used in commercial places.
27. Computer machine workers are generally used on ordinary land.
28. The computer will not be sent away if it becomes damaged, but it will still build a house.