MOD Info
Unlimited Diamonds
Within the game currency increase when spent!
How could the wonderful classic strategy tower defense be without Stick War 3? This game cracks Unlimited Gems and Unlimited Gold. Players will play as a team of soldiers to fight and conquer other forces in the world of stick people. There are a variety of troops and weapons to choose from in the game, and players can win battles through reasonable deployment and tactical thinking. At the same time, the game also has exciting storylines and tasks waiting for players to unlock.
Game Highlights
1. Use the classic stickman theme and use it with new props to ensure that your various wars can proceed smoothly.
2. Retro classic tactical scenes and atmosphere, classic stickman gameplay, and cool special effects that are dazzling and overwhelming.
3. Integrated with a rich skill system, etc., the mutual restraint between different arms needs to be considered by oneself to formulate various tactics.
Game features
Custom Arms
Build your own Battle Decks
Collect and unlock from a growing selection of Army types.
Add Upgrades to your deck and research powerful army bonuses.
Enhancements such as the “Rune of Reanimation”: will cause any poisoned enemy units to respawn as Zombies! Or as you will know them “Deads!”.
Choose from spells such as a giant bubble that blocks incoming projectiles, or “Snow Squall” to freeze entire legions!
Generals of each of the major nations are now available to add. Play as “Prince Atreyos” leader of the Speartons or “Princess Kytchu” bowmaster of the Archidons.
Level guide
The first level: the teaching level, just raise a stick hand like crazy
Upgrades: Clubman Helmet, Miner's Ax
Level 2: Ambush, follow the tutorial, or keep more stick hands
Upgrades: Archer, Clubman Helmet
The third level: Swordsman level. Raise 6 miners in the early stage. When the swordsmen come, they will be stationed. When the economy improves, the priority is to raise archers (starting with 3).
Upgrades: Swordsman's Sword, Miner's Pack
The fourth level: Spearmen level. In the early stage, 4 miners develop the economy and raise all swordsmen (the spearmen defeat bows and arrows).
Upgrade: Swordsman's Sword, Swordsman's Helmet
Level 5: Swordsman counterattack, 4 miners, and the rest are all swordsmen. At this time, the swordsman helmet is at full level and can suppress the opponent.
Upgrades: Archer, Miner Pack
Level 6: Wizard level. Considering the wizard’s stun skills, it is recommended to have two rows of archers and one row of spearmen to charge.
Upgrades: Miner Ax, Miner Bag
Level 7: Liberate Peter Continent. Opposite is a combination of swordsmen and archers. Eight miners are trying their best to develop the economy. Raise two rows of swordsmen first, and then start raising wizards later (you can try to control the swordsmen to deal with the archers first).
Upgrades: Wizard Staff, Spearman Shield
Level 8: Liberate the West Wind Zone, suppress the swordsmen in the early stage, and assist the archers (the archers are still given priority during the battle). The mages replace the swordsmen in the later stage (at least three to ensure that the archers' attention is distracted), plus a row of spearmen.
Upgrades: Statue, Archer
Level 9: Giant level, first raise two swordsmen, control one of them to go around the giant, and the other one as a backup. When the economy is up, raise all archers.
Upgrades: Wizard Hat, Giant
Level 10: Ambush, the same routine as the Giant level, but it is recommended to raise three archers first (there are stickmen in the early stage)
Upgrades: Spearman's Helmet, Mage's Staff